An incredibly enriching experience and the project that i am most proud so far
Jumpyre is a mobile dungeon endless-runner game where the player embodies a vampire who, after some failed experiments, is trying to escape from their manor. Pursued by the Sun and hunted by every creature in the world—living and dead—the player must progress as far as possible.
This two-month project aimed to create a hyper-casual game with a small team, working closely with 3D artists.
Game Design
Writing the Game Design Document, including game mechanics, progression, the game economy, and systems related to the shop and unlockable items.
Designing the core loop and elements of increasing difficulty to maintain player interest in an endless runner context.
Programming